NationCiv
Voxel geopolitical world map with borders, roads, coastlines, and banners

Java + Bedrock • Earth map • Towny politics

NationCiv

Build your town. Grow your nation. Rewrite the map.

A geopolitical Minecraft world where towns become countries, alliances matter, and every border tells a story.

play.nationciv.net
Earth map Towny nations Diplomacy Player economy
1.21.11 Java + Bedrock
Towny Nations and claims
BlueMap World map support
Economy Gold and trade

Politics

Every claim changes the world.

Start as a settlement, recruit citizens, claim land, and become a power people have to negotiate with. Borders are earned in-game through building, trading, alliances, and smart conflict.

Nations

Found a country, control territory, and build a capital worth defending.

Diplomacy

Make treaties, trade deals, alliances, rivalries, and peace terms.

Industry

Mine, farm, and turn resources into political power.

Conflict

Settle disputes with organized PvP instead of random chaos.

01

Settle

Pick a region, build your base, and claim the land around it.

02

Trade

Move supplies, negotiate deals, and support your nation.

03

Negotiate

Work with other leaders before one tiny border dispute becomes a war.

04

Expand

Grow from a town into a real geopolitical force on the server.

Join

Jump in from Java or Bedrock.

Add the server, pick your spot on the map, and start building your country. BlueMap support is available at map.nationciv.net when rendering is online.

Java Address play.nationciv.net
Bedrock Address play.nationciv.net
Bedrock Port 19132
Map map.nationciv.net
Edition Java + Bedrock
Version Paper 1.21.11

Rules

NationCiv rules

A clean rulebook for politics, claims, trade, chat, and wars. Staff may act on behavior that clearly damages the server even if it is not listed word-for-word here.

Start here Use common sense

NationCiv is competitive, but it still needs to stay playable for everyone.

Appeals Keep proof

Screenshots, logs, and timestamps help staff solve reports faster.

Staff Final call

Rules are enforced by intent, not loopholes or exact wording tricks.

1 Community conduct

1.1 Respect other players

Harassment, slurs, targeted bullying, threats, sexual content, encouraging self-harm, hate speech, grooming, coercion, and creepy behavior toward minors are not allowed on the server or in connected NationCiv spaces.

1.2 Keep chat readable

Do not flood chat, spam commands, abuse formatting, or intentionally drown out normal conversation.

1.3 No unsafe content

Malicious links, IP loggers, shock content, explicit content, scams, and suspicious downloads are not allowed.

1.4 Privacy stays private

Do not share, threaten to share, or pressure others for real names, addresses, photos, IPs, school/work info, socials, or private details.

1.5 No impersonation

Do not pretend to be another player, staff member, town, nation, or official NationCiv account.

1.6 Appropriate identities

Player names, nicknames, town names, nation names, skins, and titles must be appropriate and may not advertise, impersonate, or target other players.

2 Accounts and fairness

2.1 One player, one main account

Alts, shared accounts, ban evasion, and using another account to protect your main account are not allowed.

2.2 No unfair clients

Clients, macros, x-ray tools, printer functions, and mods that give unfair gameplay advantage are not allowed. Performance, HUD, cosmetic, and normal minimap mods are allowed if they do not reveal hidden information.

2.3 Report exploits

Do not abuse bugs, dupes, permission mistakes, economy issues, or plugin glitches. Report them to staff instead of using them.

2.4 Do not protect cheaters

Players who knowingly assist, cover for, or benefit from cheating or exploits may receive the same punishment as the player doing it.

2.5 Protect server performance

Machines, farms, redstone, entities, or commands made to lag the server or disrupt NationCiv services can be removed and punished.

3 Nations and territory

3.1 Town and nation identity

Town and nation names must be appropriate, readable, and not made to impersonate staff, other groups, or real hateful movements.

3.2 Geographic nation names

Nation names must match a real geographic location on the map and must be based on a real modern or historical place, country, region, empire, kingdom, or civilization.

3.3 Respect claimed land

Do not damage land inside claims or around towns just to annoy, trap, block, or ruin another group. Staff may roll back damage.

3.4 No claim traps

Do not use long claim arms, trapped borders, or awkward claim shapes to stop another town from growing without a real gameplay reason.

3.5 Keep the map playable

Cobble monsters, lava curtains, water curtains, obsidian spam, TNT craters, and similar messes are not allowed near towns or important map areas.

3.6 Limit massive terraforming

Large edits that make the Earth map inaccurate, like draining oceans, covering seas, deleting mountains, or making fake islands, may be removed.

3.7 Roads and wilderness

Wilderness is less protected, but massive terrain damage, road breaking, ugly block spam, and map damage may still be fixed by staff.

3.8 Map art and builds

Map art is allowed if it does not break behavior rules, block expansion, or create major ugly terrain damage.

4 Economy and builds

4.1 Risky deals are allowed

Normal risky deals are part of politics, but staff may punish scams involving bugs, impersonation, real money, or fake staff claims.

4.2 No real-money trading

Do not sell items, money, towns, ranks, services, or access for real-world money.

5 Sieges

5.1 Outposts are siege-only

Outposts are only allowed when they are being used for a siege. Do not create or keep outposts for normal non-siege travel, storage, claiming, or convenience.

5.2 Remove siege outposts after the war

Outposts made for a siege must be removed within one week after that siege finishes.

6 Conflict and staff

6.1 Keep wars in-game

Conflict should use server systems and staff-approved rules. Do not turn political disputes into harassment or real-life threats.

6.2 No spawn trapping

Do not repeatedly camp, trap, or kill players at spawn points, town spawns, outposts, beds, or teleport locations in a way that prevents them from playing or escaping.

6.3 Treaties and agreements

Players are responsible for their own deals. Keep screenshots or written proof if you want staff to understand a dispute.

6.4 Staff decisions

Staff have final say when rules overlap or someone tries to abuse wording. Arguing is fine; spam, threats, and harassment are not.